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Bhaal is dead!
But his disciples want to bring him back. The blood of the god of murder runs through his children, and bad blood attracts bad people.
Shadow thieves, vampires, ninjas, and rockworms run rampant on the Sword Coast in the action-packed novelization of the Baldur's Gate II computer game from BioWare and Interplay.
- Sales Rank: #1427789 in Books
- Brand: Brand: Wizards of the Coast
- Published on: 2000-09-01
- Released on: 2000-09-01
- Original language: English
- Number of items: 1
- Dimensions: 6.90" h x .60" w x 4.10" l, .30 pounds
- Binding: Mass Market Paperback
- 256 pages
- Used Book in Good Condition
Most helpful customer reviews
27 of 29 people found the following review helpful.
While this title gently burns...
By Xazziri
If you've played the game, you're going to hate this book with a vengeance, and not just because Minsc suddenly has red hair (which is mentioned a few times, as it's apparently very important to the story). If you haven't played the game, it's really an uninspired, flawed sword-and-sorcery novel that's about as rewarding as watching an uninspired, flawed sword-and-sorcery movie. It helps pass time, that's about it.
Some people have chosen to interpret the book as a parody! It almost works, if you squint your eyes... Clearly the author wasn't taking the topic seriously, which adds to the suggestion. But really, it's not fair to the game, which was the product of a team of hard-working people whose creative talents clearly dwarfed whatever meager talent the author had to tap in to write this sorry excuse for a cut-and-paste pagefiller. If he didn't hate himself afterwards he was probably concentrating too much on the sound of money hitting his bank account.
If you think this book is an accurate indication of what the game is like, either qualitywise or storywise, think again. This is insipid commercial plagiarism. Contrary to what you might expect, the game is a *lot* better, so if you have a computer you're much better off buying the game instead and being a part of the story yourself. You won't finish the game as quickly as the book --- that, however, is a Good Thing.
And if you think computer RPGs lack storytelling quality, try playing "Planescape: Torment". If that doesn't do it for you, you should stick to reading books. Good books, that is, not `novelizations' (ick, the word itself sounds vile). Sheesh, after reading this (as far as I could bear it) I got the idea that *I* could write something better. And since I've never written a book in my life, that can't be a good sign.
21 of 23 people found the following review helpful.
Weak Characterization Is Only the Beginning
By A Customer
If a generic fantasy 'dime-novel' is your concept of good reading material, then Philip Athans' writing will not disappoint you. Otherwise, you'd be best advised to leave this one alone. The main protagonist's characterization is weak and may leave you wondering if you are supposed to care about his fate. The remaining characters are brushed over with such cursory dialogue and minimal depth to the extent that they might be regarded as garden gnomes as opposed to companions on an epic quest. The strongest material in his writing is not dialogue or plot, but the in-depth descriptions of the protagonist's fights with many a blow-by-blow commentary. Otherwise, there isn't much to separate this book from the paper that you throw into the recycle bin. Fans of the Baldur's Gate series are advised to keep away from this book! It's easily apparent that the writer did not play the game or read over the in-game dialogue. The characters are faithless renderings of the originals and poorly written so as to cause much pain while reading. Fortunately, I was able to read this book before making the mistake of purchasing it. You have been warned!
18 of 21 people found the following review helpful.
The worst, and I mean the WORST, book ever.
By Ville V. Kokko
I was pretty sure it couldn't be good when I bought it; what could you except? But I just had to see what was in it, the game being so great and all. When I actually read it... at first, I was sort of captivated, though I didn't particularly like the author's choices. Then I started feeling disappointed, which quickly changed to disgust that almost managed to keep deepening throughout the whole book, particularly as the end was written so ridiculously badly, even worse than the rest of the book and that's pretty damn' bad, I can tell you.
Different bad areas of the book included:
The plot: It looked like the author had been given a list of the main events in the game, each described in at most one short sentence, and he'd interpreted it as badly as possible.
The quality of writing: Simply bad. The only real descriptions were ones of sex or violence, otherwise it was just "they went there an' did that".
The characters: This is what really makes the book so disgustingly stupid. The protagonist, Abdel Adrian (may his wormlike soul be used as a bait for Hadesian fish forever), is stupider than an old boot, violent, selfish and weak-willed. He's also a hero, it says so in the book. It appears that he'd killed Khalid and Jaheira had fallen in love with him (anyone who's played either BG or knows anything about human relationships knows that's not exactly likely). And now this "Jaheira" was captured; what is the first thing our hero does? Goes to save her? No, that's the second thing, the first is to betray her with another woman. And then Adrian (may his name be used as a swearword by people with good taste everywhere) has to be dragged along the plot forcefully, because his attitude is "Why would I wanna save the world and myself? I'll just go home." Apparently, Athans' BG 1 was a growth story where he became a... better person, and it shows in that now he occasionally decides *not* to kill someone after all, or pauses to think a few hypocritic thoughts.
The other characters are simply paper-thin and ridiculous. All the women are either sex objects or then weirdos who like Adrian even though he's usually only ever harmed them. About the most important function of Jaheira is to comfort him when he feels guilty about betraying her (he didn't mean to do it, and resisted the temptation for a whole two seconds). The illogicality of the other characters' behaviour shows in that Adrian becomes a bloody Hero in spite of what a disgusting idiot he really is ("O yea, let's praise him for this selfless act we had to force him to perform."). The dialogue is what you might expect from a combination of such writing skills and such characters.
Overall, when reading this, I felt rather cheated, but even more insulted. First, I play, with a heroic character (well, on another occasion villaneous, but at least I didn't pretend to be a hero then), this great (nay, fantastic, no awesome, no, beyond description) game, enjoying its good plot, rich dialogue and characters and tactical and somewhat challenging battles. Then I read this book, supposedly based on the game, starring a violent, moronic infidel and a group of illogical, impersonal side characters, with a ridiculous plot, stupid dialogue and some gory and boringly elongated violence scenes.
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